MUDBORNE GAME NO FURTHER UM MISTéRIO

Mudborne Game No Further um Mistério

Mudborne Game No Further um Mistério

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Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.

For example, if you place cultivators in the water outside the Carpenter's Shop for easy access in the waking world, only mushrooms capable of growing in water will spawn in the cultivators.

You don't see too much of this in the demo but there’ll be a lot more aesthetic control too outside the frog ‘decor’ items like the spas and the arches - flooring, decoration, ability to plant and move conterraneo resources etc

You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.

#action + #roguelike + #dungeoncrawler Mudborne is a casual nature management sim about discovering + breeding frogs!

It originally started as a gamejam entry for FletchFest 2023, with the theme of ‘pond’. Ell had always joked about ‘what if APICO but frog?’ before, and this seemed a perfect opportunity to play with the concept and how to take things in a new direction.

For a hint at which mushrooms you'll need to alter genetics required to open Reflection Ponds, check out the little signs just beside the pool itself - these offer a hint at which mushrooms to use in your magic mud to create the frog that opens that Pond.

Now that you’ve had a taste of the new demo’s bugs, here’s what you'll discover in the full game!

It has since turned into a spiritual successor of sorts to APICO, with a similar menu system and 'collect them all' style gameplay - however Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, who's genetic keys unlock paths between the waking and dreaming worlds...

Development was started in 2021 on and off alongside APICO, once APICO was finally released focus shifted fully to getting a demo finished. In 2023 the game was moved to the LOVE engine, and a demo was released in the fall. Download Assets Development + Art ellraiser

In the mud on cold nights, with a Heater and a high Umbrage frog as well as a Dehydratior with a low Saturation frog nearby.

Bees are integral to our gameplay, as they are to our real-world ecosystem. As part of our charity efforts we will be donating a portion of the money we make towards national and international bee, beekeeping, pollination + conservation charities. Download Assets Development + Art ellraiser

In the grass on sunny days, with a Heater and a high Umbrage frog, as well as a Hydrator and a high Saturation frog.

When you spot them, Mudborne Game mushrooms need to grow from spores before you can collect them, which takes a bit of in-game time. This can be frustrating as the weather conditions change, so look for new mushrooms right when the weather changes, since you may have a relatively small window to find them.

In the demo there were only a few traits to play with - the full game introduces you to all 7, not just min/maxxing but also their special effects that those frogs can bring. You’ve seen a glimpse of this with the amplitude frogs and the pressure pads, but there’ll be ribbet powered croakwork, as well as climate modifying properties thanks to umbrage and saturation.

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